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Monday, 25 March 2013

The Demographics of Mobile Gaming in China: A Detailed Look



Are gamers moving onto the mobile gaming platform?
Recently, the China Internet Network Information Center (CNNIC) released a lengthy and very detailed report on the world of Chinese mobile games. We hope to dig more into the report for future goodies, but the first thing we wanted to share with all you aspiring China game developers out there was a breakdown of exactly who is playing what, by age, by education level, and by location. In its data, CNNIC also helpfully separated the players of online mobile games (i.e. web and HTML5 games that can be played in a browser or that require an internet connection for game functions) from players of regular mobile games (i.e., apps that you download and that run entirely on your phone without needing an internet connection).

Let’s take a look first at the breakdown by age. Note that the percentages here refer to the percent of the total number of gamers who play that kind of game. So, for example, the first column in the graph below tells you that of all the gamers who play regular mobile games, 20.6 percent are under 20 years old.
What Chinese Mobile Gamers Are Playing at What AgesRegular Mobile GamesOnline Mobile GamesUnder 2020-2930-3940-4950 and up0%15%30%45%60%Age
Now, let’s take a look at the breakdown by education level. It’s interesting to note that apparently the more educated someone is, the more they seem to prefer regular mobile games over online mobile games.
What Chinese Mobile Gamers are Playing by EducationLevelRegular Mobile GamesOnline Mobile GamesPrimarySchoolMiddleSchoolSecondarySchoolTechnicalCollegeBachelor'sand Above0%10%20%30%40%
And finally, let’s take a look at what people are playing in the cities versus in the countryside. There shouldn’t be much surprise here; lots more urban people are playing games, and there’s not a big split between online and offline games here.
What Chinese Mobile Gamers are Playing, Urban vs.RuralRegular Mobile GamesOnline Mobile GamesUrbanRural10%30%50%70%90%
(Chinese Mobile Gaming User Investigation Report, 2012 CNNIC)

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